Archive for the ‘Uncategorized’ Category

Joust Champion Lonnie McDonald is coming to the arcade!

Friday, July 20th, 2012

Monday, July 23rd, the Robotron/Joust machine will be reserved*, because Joust Champion Lonnie McDonald will be bringing his quest to post 9,999,999 scores on every Joust machine he can to our arcade.

More information on Lonnie and his quest can be found at the following links:

KLOV message board thread about the tour

Joust expert taking his classic arcade skills across the country

Joust Tour USA Tracker

Anyone who wants to meet him, see just how hard Joust gets, learn some new game-play tricks, or just use this as an excuse to  hang out with/connect with other arcade game enthusiasts in the area, is encouraged to come in and watch/hang out.

*not going to keep people from playing it before he arrives, of course, but in the unlikely (and AWESOME!) event there is a huge crowd playing the game, he has the right to cut in front of the line.

***A note about this post.   Off topic content is included.***

This is a largely unedited and unfinished post.  Checked the news while typing this up, and am currently not in much of a mood to hype things right now.  I don’t generally get this emotional about events like the theatre shooting, but…

As most of you know, I co-owned a comic shop for quite a long time.  I also can vividly recall the fun and excitement and anticipation going to see Tim Burton’s Batman on opening day.  It’s hard not to put myself in the position of the moviegoers.

Maybe when this has settled in I’ll go back and edit this post better, or make another one, but for now…my thoughts are elsewhere.

Updates. No, really!

Saturday, May 5th, 2012

Been a while.  It’s easy to get into a rut where I’m going to update this blog after X gets done.  Then something breaks, so I’m going to update after whatever broke gets fixed.  And little things KEEP breaking.

So, yeah, at some point I just need to take a minute anyway, so that’s what I’m doing.  With luck I’ll get into a habit of doing this…

Currently state of repairs:

Star Wars trilogy:  I _think_ I’ve figure out a fix for the problems plaguing Star Wars Trilogy.  Spending some time making sure, and need to get another project out of the shop before I have the space to finish it up, but I _hope_ to have it back in the arcade in a few weeks.  By the way, playing the game on an out if sync 19″ screen sitting on the floor next to the game is even weirder than you’d think.  I need to see if I can get enough light to take a picture to post.

Point Blank 2:  The second gun continues to not work.  Three replacement boards later, and consulting with a professional tech, we’re positive the replacement boards are defective.  Not HAPPy.  Not sure if we’re going to take another stab at trying to convince the supplier that they need to test the boards, or what.  If nothing else they refunded us the first two times, so no complaints about their sales department, but this is getting frustrating.  Will try to keep you posted.

Donkey Kong:  As soon as I have space, I’ll be fixing the joystick.  It’s playable now, but could be better, and I finally found the box of spare parts.

The project that’s taking up space in my shop:  Would a picture do?

There is a lot of work to do on this game, but I have most of the parts, have the rest on the way, and am probably about 1/4 done.  I will be so happy to have this working again after 11-12 years!

Thank you for reading and playing, I should be back with more updates within a week (or sooner, if I can get a picture of the current test setup for Star Wars).

Pac Man Battle Royale tournament

Friday, April 15th, 2011

On Tuesday, April 26th at 5:30 PM, we will be holding a tournament on Pac Man Battle royale, with the winner to recieve your choice of a Pac Man or Galaga ornament (shown below.  Action figures not included).  There will be no entry fee, beyond the cost of games played.

Pac Man Battle Royale and more

Monday, February 14th, 2011

The new Namco arcade game Pac Man Battle Royale is now in the…store.  Yup, Dan has agreed to let us place the game up front and center, because we really wanted to get this amazing multi-player game, and had no clue how to re-arrange the arcade to make it fit.

Pac Man Battle Royale on location in Mt. Vernon, WA

Forgot to post a picture of Rampage, so here it is on location:

Upcoming events and tournaments:

This evening (Feb. 14th) starting at 10 PM, Docking Bay 93 will be hosting a release event for Marvel vs. Capcom 3.  For more details, contact the store.  We should be adding MvC3 to the LAN soon, watch this blog or the Facebook page for updates.

Sunday, February 20th, Pac Man Battle Royale tournament.  No entry fee, just the cost of games played (3-5 at 50 cents each, depending on number of participants), first prize will be a vintage trucker-style Pac Man hat and a card for some free games.

My mouse is randomly clicking, which is making this…fun…to type, so more updates in the next few days.

Big changes in the arcade

Wednesday, February 9th, 2011

There have been several big changes to the arcade that you might like to know about.

First, Guitar Hero has sadly left the arcade.  There are a variety of reasons for this, and I will try to sum them up in a later post (no promises).  Primarily, without the online feature and new songs promised when it came out, it wasn’t making as much money as it needed to.

Second, we knew we needed a big game to physically fill the void Guitar Hero left.  Deep in the dark corners of my garage, there lurked just such a game.  The first game we ever bought, which died BEFORE the store opened.  The game that almost killed Scott W.*  Rampage!

Of course, there was a tiny little problem.  Not only did it not work, but we had traded away the parts long ago, leaving the cabinet behind as an empty shell.  While sorting through our spare game boards, we found we still had the non-working Rampage board we had picked up for parts.  We kludged some wiring up, piggybacking from a second game’s power and monitor, and found out that the dead board (mostly) worked.  After around 16 years, I can finally say that after some minor repairs, a few more parts, and a LOT or wiring, RAMPAGE LIVES!

There is a third big change, but that will be posted later this evening.

Finally, Marble Madness has been removed.  Again.  It will not return until we are absolutely sure it is fixed, and would like to thank everyone who played it for your patience.  Thanks to it being in the arcade, we _think_ we have figured out why it worked in my shop, but not on location, but are making absolutely no promises on when it will return.  Especially since I have an Atari vector monitor ahead of it on the repair list…anyone who knows which games that could go to, keep your fingers crossed!

*He was removing the power chassis from the unplugged game, and somehow it shocked him.  Badly.  No permanent damage, but he had a small burn and numb hand, and I heard the zap from across the room.  Always be careful when working with electronics!

Iron Man pinball machine!

Wednesday, May 5th, 2010

Phoenix Nest Classic Video arcade is happy to announce that we have added the newest Stern pinball machine, Iron Man, to the arcade!

Iron Man at Phoenix Nest ArcadeIron Man pinball at Phoenix Nest Arcade

This is a multi-ball oriented game, featuring two magnets and a large Iron Monger toy that rises out of the center of the playfield during play.  I was pleasantly surprised that Stern was able to release this game before the movie came out, and hope that this continues for movie licenses.

The other pinball machines were all given a basic cleaning and had some lights changed and minor repairs done, so they should all be playing a lot better now.  I currently plan to rotate through them giving them a thorough cleaning and maintenance check when I’m done restoring Addams Family.

Late, breaking news

Thursday, April 22nd, 2010

First, the BIG news.  We have installed a 4 X-Box lan center (licensed through iGames) in the gaming area.  Cost to play is $4 per hour per person or $8 per hour per console for multi-player games.  Currently available and licensed games are Hal Wars and Command and Conquer 4:  Modern Warfare 2.  Coming soon will be Halo 3:  ODST and Forza 3, as well as wired controllers.  How fast we add titles will depend on what people want to play, whether or not we can license the game, and how much the lan gets used.

Second, a subtle hint that if you enjoy the Episode 1 pinball machine, you should get your fill of playing it now.  It is soon to be rotated out of the arcade in favor of…well, let me keep some suprises, although if you follow news on the pinball industry it shouldn’t be too hard to figure out...

Trying to figure out if the Marvel vs. Capcom 2 board is worth sending out for repair.  Whatever is wrong with it is beyond my abilities (it uses surface-mount components, which I am not good enough with a soldering iron to work on beyond the big parts.)  Will update when I know more.

Lord of the Rings pinball returns

Wednesday, March 10th, 2010

Title says it all.  I’ll post tomorrow with details about the changes (one of which will be implimented soon on all the pinball machines), but I’m feeling under the weather so figured a quick ‘it’s here’ was better than nothing!

As far as I know, everything on the game works now, so let Dan know if we missed anything (the right flipper might feel a little odd, it has the wrong spring currently which will be addressed as soon as the replacement arrives).

Quick updates

Tuesday, March 9th, 2010

Trying to figure out a problem that popped up while playing a test game of Lord of the Rings.  Everything seemed to be fine, then Carrie shot the Legolas ramp. The ball stuck half way up.  It really shouldn’t be able to do that…

Assuming we figure out what’s causing it, pin should go back in the arcade today.  It’s been cleaned, new lights installed.  If you notice the new lighting while playing (or if you don’t notice a difference, for that matter), please let Dan know what you think.  As I think I said, we’re thinking of switching all the pins over to LED lighting, so would really value player’s opinions.

Lord of the Rings pinball with LED lighting

Part whatever I’m on

Monday, March 8th, 2010

One of the two other problems earlier mentioned turned out to be harder to fix than we thought:  The right flipper should work properly now, but took way longer to fix than we had planned.  Playfield is cleaned (guess who forgot to take pictures to post…), as well as most of the parts, and new lights have been installed.  I’ll post more before going out to start reassembly in the morning, as I really need to go to bed, but remembered I said I’d post an update.  Good morning!